Jan 7, 2026
Jan 5, 2026
Dec 31, 2025
Dec 27, 2025
Dec 26, 2025
Happy three year anniversary!
Well! It has been another year!
I seriously can't believe it's been THREE WHOLE YEARS since I started this!
But, instead of having a short speech here, I've decided to treat you with an AUDIO SPEECH.
DEVELOPER COMMENTARY (GOONED@CRIB)
The two geniuses explain behind the scenes of the project as well as concept art/mechanics.
Dec 25, 2025
Fast travel (GOONED@CRIB)
Before hard mode started coding, while we were still in the brainstorming phase, I suggested a fast travel monitor that would pop up to indicate the new rooms. However, quickly after coding more than half of the roster and mechanics, we realised that fast travel wouldn't be needed and that it would make the game too easy. The frantic room turning makes the chaos better!
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